Generation III. Ruby Torkoal digs through mountains in search of coal. If it finds some, it fills hollow spaces on its shell with the coal and burns it. Torkoal generates energy by burning coal.
It grows weaker as the fire dies down. It battles using energy it gets from burning coal. When loosing smoke from its nostrils, it lets off a sound that is similar to a locomotive's horn. It burns coal inside its shell. If it is attacked, it belches thick, black smoke and flees. Generation IV. Diamond It burns coal inside its shell for energy. It blows out black soot if it is endangered. You find abandoned coal mines full of them.
They dig tirelessly in search of coal. Generation V. Black It burns coal inside its shell for energy. It burns coal inside its shell for energy. Generation VI. X You find abandoned coal mines full of them. Torkoal digs through mountains in search of coal. Generation VII.
Sun Coal is the source of Torkoal's energy. Large amounts of coal can be found in the mountains where they live. If the fire burning within its shell goes out, it will die. Those who wish to raise one in their home must always keep something flammable at hand. You can tell how it's feeling by the smoke spouting from its shell. Tremendous velocity is a sign of good health. It burns coal to produce energy. When it has burned through all of its coal, it becomes unable to move. Generation VIII.
Sword It burns coal inside its shell for energy. Ruby Sapphire Fiery Path. Fiery Path , Magma Hideout. Safari Zone. Rugged Mountain. X Y Route Fiery Path. Sun Moon Route 12 , Blush Mountain. Route 12 , Blush Mountain. Who's Den. Krokka Tunnel. Volcano Cave. Lava Zone. Chapter 3: Rise Beyond the Flames Flannery 's. Fire Spin. Body Slam. Iron Defense. Heat Wave. Bold indicates a move that gets STAB when used by Torkoal Italic indicates a move that gets STAB only when used by an evolution of Torkoal Click on the generation numbers at the top to see level-up moves from other generations.
I wanted to use a physical attack on Torkoal to add to his versatility, simply because his Attack is equal to his Special Attack and there's always the possibility that you'll run into a fellow Amnesia enthusiast or any Pokemon with a naturally high Special Defense, for that matter. He can't learn all that many good ones, though Body Slam's modest 85 base power and lack of STAB generally won't be doing too much damage unless you opt to go with Curse as well , but that blessed paralysis chance is just too good to pass up.
Rest strikes again! An utterly boring move, to be sure, but you'll need it if you expect Torkoal to survive any length of time particularly after "wasting" a turn or more setting up Amnesia. I'm always a little more cautious when using Rest on a markedly slow Pokemon; you'll have to be fairly good at gauging the amount of damage Torkoal is taking per turn to ensure that he can use Rest BEFORE he dies, yet at a point when his HP is low enough to actually warrant it don't you hate it when a Sleep Talking Pokemon selects Rest when you're missing like three measly hit points?
Good luck with that; if you can manage to pull it off it should solidify Torkoal's potential role as a tank. I'd like to think Leftovers will keep Torkoal alive longer than a Chesty Resting combo would; with his bulked up Special Defense and naturally high physical Defense I'm hoping Torkoal will be able to survive the two turns he spends sleeping.
Chesto Berry is of course still an option should you feel you really need it, and I'm sure pokey Torkoal wouldn't terribly mind carrying a Quick Clay every now and then. There is one other item that seems almost tailor-made for Torkoal, and that is the White Herb fits in nicely with White Smoke, don't you think? White Herb is a new RuSa held item that restores the holder's lowered stats That pretty well covers the "new" strategy the RSBotters are taking advantage of, by the way, namely using Overheat in conjunction with White Herb to make Torkoal one frightening individual indeed.
Torkoal actually learns quite a few interesting Fire type attacks should neither Flamethrower nor Overheat be up your alley; there's the typical Fire Blast, the conditionally-useful Eruption thank you, Camerupt!
Fire Spin sucks; don't use Fire Spin. I'm seeing a cool combo possibility with Torkoal's ability to learn both Endure and Flail, though with no way to boost his own Speed you likely won't be considering this unless you have a reliable Agility Baton Passer.
Yawn is moderately decent for pseudo-Hazing purposes, Curse is an option for those who seek to boost Torkoal's Attack power not like he really has to worry about the Speed drop anyway , and Iron Defense can be good if you're really paranoid about Earthquakers Torkoal's Defense aside, Earthquake IS a very powerful and popular move.
In the physical attacks department you have a choice of Sludge Bomb and Iron Tail should you grow weary of the predictable Body Slam, though Sludge Bomb is kinda pointless since it only deals with the Grass types which Flamethrower already covers, and Iron Tail's accuracy just plain sucks come on, Torkoal barely even has a tail anyway!
That's about it, really; Torkoal may be cool but he sure as heck ain't the most diverse Pokemon I've ever encountered. Okay then, let's recap: Torkoal looks awesome, has decent stats for a non-evolver and, while not terribly versatile, he learns pretty much any Fire type attack you could ever hope for don't bother mentioning Sacred Fire to me; y'all know that's not a plausible request. Torkoal digs through mountains in search of coal. If it finds some, it fills hollow spaces on its shell with the coal and burns it.
Torkoal generates energy by burning coal. It grows weaker as the fire dies down. Omega Ruby.
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